Montreal - DMP artist
Overall Job Purpose:
Digital Matte Painters are responsible for painting photo real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates. Digital Matte Paintings may also be used in a 3D environment and may be mapped onto 3D objects.
A strong understanding and sympathy for real world materials and lighting is essential. DMP artists will work closely with the Modeling and Shading Artists and therefore must have a basic knowledge of the practices of each of these disciplines.
Responsibilities:
• Able to create photorealistic digital matte paintings
• Assist with and develop the look of a shot/sequence in liaison with the supervision team
• Work alongside the production team to establish schedules and technical requirements
• Work in partnership with Modellers, Environment TDs and Compositors to ensure shots are delivered to the very highest standard
• Work closely with the VFX Supervisor and Lead Digital Matte Painter to ensure that the plates meet planned concept design requirements
• Seek out and build own photographic reference material
• Stay on schedule and meet set deadlines while maintaining the highest standards
• Communicate regularly with Production and Leads regarding schedules and deadlines
• Share techniques, reference material and ideas with the team
• Continue to become familiar with new tools, software, data and other related technology
Key Skills & Experience:
Essential:
• Previous experience in a similar role
• A thorough working knowledge of Photoshop and an understanding of Nuke and Maya
• Previous experience working in a Linux environment
• Strong artistic skills
• Experience with 2.5 D
• A good understanding of the entire visual effects process
• Strong knowledge of camera focal lengths, a good sense of composition and an understanding of different out-put requirements
• Excellent attention to detail
• Creative problem solving skills
Desirable:
• A traditional arts background with an emphasis on photo-realistic work and environments
• Knowledge of 3D modeling and rendering programs
• An understanding of 2D compositing software
Start date: ASAP